Game writing portfolio

As a novelist, I'm always looking for the story in and behind everything. Diverse characters are at the heart of all my storytelling, which is based in a wide cultural and historical knowledge.


Narrative and puzzle based games are my particular strengths, but I will naturally include bits of backstory and character in the shortest bits of text, as demonstrated below.

 

Twine quests:

Roman Robin Hood quest - a historical character in a fictional setting, with a less than positive outcome no matter which branch you choose

James Bond quest - a humorous, more narrative-driven scene with longer paragraphs

Edna Mode quest - part foldback, part string of pearls, this quest gives you second chances

Fantasy castle quest - a more linear structure with a classic setting

 

Item descriptions:

Doomed (inspired by Darkest Dungeon) - short descriptions that mostly set the mood

Adventurous (inspired by Indiana Jones) - longer descriptions that tell more of the story

 

Barks and notes:

In a bistro-bar around the time of an explosion

 

Character bio:

Frederik Hendrik (Frederick Henry) (non-fiction) - 17th century Dutch ruler

Björn Garcia (fiction - SF) - mechatronics engineer from the near future

 

Flash fiction:

The mountain - 129 mysterious, haunting words with a sense of urgency

The extraordinary ordinary  - 149 touching, whimsical, and reflective words

 

From my novels:

The bar fight from Sieste in Peace, book 3 in The Saint-Maurice Mysteries series.

The finale from The Jet Jewel, a Victorian fantasy.

 

Academic work:

Dressing Up, Dressing Down : Roman Costume and Its Social Significance
MA Thesis September 2007, Leiden University, The Netherlands