Game writing portfolio
As a novelist, I'm always looking for the story in and behind everything. Diverse characters are at the heart of all my storytelling, which is based in a wide cultural and historical knowledge.
Narrative and puzzle based games are my particular strengths, but I will naturally include bits of backstory and character in the shortest bits of text, as demonstrated below.
Twine quests:
Roman Robin Hood quest - a historical character in a fictional setting, with a less than positive outcome no matter which branch you choose
James Bond quest - a humorous, more narrative-driven scene with longer paragraphs
Edna Mode quest - part foldback, part string of pearls, this quest gives you second chances
Fantasy castle quest - a more linear structure with a classic setting
Item descriptions:
Doomed (inspired by Darkest Dungeon) - short descriptions that mostly set the mood
Adventurous (inspired by Indiana Jones) - longer descriptions that tell more of the story
Barks and notes:
In a bistro-bar around the time of an explosion
Character bio:
Frederik Hendrik (Frederick Henry) (non-fiction) - 17th century Dutch ruler
Björn Garcia (fiction - SF) - mechatronics engineer from the near future
Flash fiction:
The mountain - 129 mysterious, haunting words with a sense of urgency
The extraordinary ordinary - 149 touching, whimsical, and reflective words
From my novels:
The bar fight from Sieste in Peace, book 3 in The Saint-Maurice Mysteries series.
The finale from The Jet Jewel, a Victorian fantasy.
Academic work:
Dressing Up, Dressing Down : Roman Costume and Its Social SignificanceMA Thesis September 2007, Leiden University, The Netherlands